Hi. This is kind of my post it for working on VFX stuff. I hope you enjoy my blog.
I have over 15 years of international experience in the VFX industry, working on Hollywood and Japanese films, game cinematics, and TV commercials. I was a 3D generalist until 2015, when I decided to focus on creating FX elements, such as natural phenomena. I have in-depth knowledge of VFX pipelines and software, including: Houdini, 3DS Max, Realflow.
Skills & Specialties:
-Houdini : FX / Procedural Geometry, Fluids, RBD, Vellum, Rendering, Lighting and Comp
-3DSmax : FX and Shot Development / Procedural Geometry, Fluids, RBD, Rendering, Lighting and Comp
(Plugins: Vray, PFlow, FumeFX, Krakatoa, Thinking Particle, Frost, Xmesh)
-Realflow : waterFX (with 3DSmax)
-Rendering : Mantra, Vray
-Code : VEX, Python, Shell, C , Max Script, Dos-command
-Compositing: Nuke, After Effects
Saori Yoshimoto Demoreel:
Houdini & 3dsmax Reel 2024 (pw:demo)
https://vimeo.com/monkeywork/mixdl2019
3dsmax Reel&RnD 2017 (pw:demo)
https://vimeo.com/monkeywork/demoreelda
Past Technical Noted Blog:
https://monkeyworkmemo.blogspot.com/