for ($myNode in $selection) {
editRenderLayerAdjustment ($myNode + ".castsShadows");
$csState = `getAttr ($myNode + ".castsShadows")`;
$csState = 0;
setAttr ( $myNode + ".castsShadows") $csState;
editRenderLayerAdjustment ($myNode + ".aiVisibleInDiffuseReflection");
$visDifState = `getAttr ($myNode + ".aiVisibleInDiffuseReflection")`;
$visDifState = 0;
setAttr ( $myNode + ".aiVisibleInDiffuseReflection") $visDifState;
editRenderLayerAdjustment ($myNode + ".aiVisibleInSpecularReflection");
$visSpeState = `getAttr ($myNode + ".aiVisibleInSpecularReflection")`;
$visSpeState = 0;
setAttr ( $myNode + ".aiVisibleInSpecularReflection") $visSpeState;
editRenderLayerAdjustment ($myNode + ".aiVisibleInDiffuseTransmission");
$visDifRfaState = `getAttr ($myNode + ".aiVisibleInDiffuseTransmission")`;
$visDifRfaState = 0;
setAttr ( $myNode + ".aiVisibleInDiffuseTransmission") $visDifRfaState;
editRenderLayerAdjustment ($myNode + ".aiVisibleInSpecularTransmission");
$visSpeRfaState = `getAttr ($myNode + ".aiVisibleInSpecularTransmission")`;
$visSpeRfaState = 0;
setAttr ( $myNode + ".aiVisibleInSpecularTransmission") $visSpeRfaState;
editRenderLayerAdjustment ($myNode + ".aiSelfShadows");
$selSdwState = `getAttr ($myNode + ".aiSelfShadows")`;
$selSdwState = 0;
setAttr ( $myNode + ".aiSelfShadows") $selSdwState;
editRenderLayerAdjustment ($myNode + ".aiMatte");
$aimatteState = `getAttr ($myNode + ".aiMatte")`;
if($aimatteState != 1) {
$aimatteState = 1;
}
setAttr ( $myNode + ".aiMatte") $aimatteState;
}
---------------------------------------------------
setAttr ( $myNode + ".aiMatte") $aimatteState;
// $displaySubdCompState = `getAttr ($myNode + ".displaySubdComps")`;
// if($displaySubdCompState != 1){
// $displaySubdCompState = 1;
// }
// setAttr ( $myNode + ".displaySubdComps") $displaySubdCompState;
}
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