1, restart PC
If the memory is dirty, I will get incorrect calculation results, basically.
2, Check the parameter "Particle Fluid Surface -> Surfaceing -> Particle Separation".
It parameter should be matched the value "FLIP Object -> Properties -> Particle Separation". I got result pic2. Mesh hole problems were solved.
3, Increase value "Particle Fluid Surface -> Regions -> Flatten Distance".
It still appeared edge line after 60F. I increased "Flatten Distance" 2 to 4 in this case.
Then problems will be solved.
4, Check the Collide object and Ocean Source size. especially, Ocean Source->Particles->Layer Size.
If it still has kind of the same error on another frame, collide object should be cover completely by the ocean source(wavetank).
pic1:mesh problem pic2:solved
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