Saori Yoshimoto work notes since 2018

Saturday, July 24, 2021

[Flip] Particle Fluid Surface - extended issue

 1, restart PC

If the memory is dirty, I will get incorrect calculation results, basically.

2, Check the parameter "Particle Fluid Surface -> Surfaceing -> Particle Separation".

It parameter should be matched the value "FLIP Object -> Properties -> Particle Separation". I got result pic2. Mesh hole problems were solved.

3, Increase value "Particle Fluid Surface -> Regions -> Flatten Distance".

It still appeared edge line after 60F. I increased "Flatten Distance" 2 to 4 in this case.

Then problems will be solved.

4, Check the Collide object and Ocean Source size. especially,  Ocean Source->Particles->Layer Size. 

If it still has kind of the same error on another frame, collide object should be cover completely by the ocean source(wavetank). 


   pic1:mesh problem                                                  pic2:solved

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