---object in affectors value [bulletSolver in this case]
-dopnetwork->relationships->constraintnetwork1->ObjInAffectors->rbdpackedobject->geometry
point: @P, active, animated, bounce, bullet_autofit_valid, bullet_length, bullet_prim[translateR,S,T matrix3(total 9 array)], bullet_radius, bullet_sleeping, computercom, computermass, creationtime, deactivation_time, deforming, density, found_overlap, friction, id, inertialtensorstiffness, inheritvelocity, mass, name, orient(total 4 array), pivot(vector3), rest(vector3), v(vector3), w(vector3)
primitive: path
---constraint value
-dopnetwork->relationships->constraintnetwork1->constraintnetwork->geometry
point: position, name
primitive: constraint_name, constraint_type, strength, impact, path, group:broken